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Killing floor 1 collabe weapons
Killing floor 1 collabe weapons





It outright denies players information (absence of crosshair) or gives them inaccurate information (ADS on many weapons does not accurately represent center-of-screen see above point about tracers) I also remember how a Scrake's head hitbox moves to his shoulder when he gets stunned or how the Patriarch's head hitbox just disappears when he fires his minigun. It makes head hitboxes artificially difficult to hit (self-explanatory)Īh yeah, I remember the janky hitboxes and I can see how that can be a hindrance to a lot of players. Heavy reliance on using community-made maps instead of making official ones (and speaking of community maps, there's also the matter of TWI making questionable changes that drastically alter the look and flow of the map that the creator had originally intended) Skills balance (almost every perk has a meta skill selection with half of the options being useless) ini filesĭLCs (you briefly mentioned this, though I'm surprised you didn't go fully in depth on it, but I guess everyone is pretty familiar with it by now) Removal of certain technical features (gore, visuals, audio lines, etc.) and blocking certain CVARs in the. Opting to create Survivalist (and dropping Martial Artist) Introduction of microtransactions during early access (I'm surprised no one remembered this as this was the very first controversy that KF2 had) And so a lot of times the people that go from KF1 to KF2, will eventually return to KF1 anyways because they end up not being satisfied with the overall experience.Īnyways, I agree with pretty much everything you discussed in the article but I would even add a couple more issues that contributed to the game's decline. The things you expressed, especially about teamwork and learning the game's mechanics, are key factors that makes KF1 a fun experience that KF2 doesn't fully embrace. cough State of the Game 2020 cough.įrankly, I was kinda surprised when you said that you didn't like KF1 because you share the same points that some of my friends would have, who happen to be long time KF1 veterans.

killing floor 1 collabe weapons

Something that the developers failed to acknowledge. I'm glad someone took the time to write something like this that shows how much the game has detracted from its original conception.







Killing floor 1 collabe weapons